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	<title>KrautgamingPlatinum Games - Bayonetta für die PS3 war unser größter Fehler - Krautgaming</title>
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		<title>Platinum Games &#8211; Bayonetta für die PS3 war unser größter Fehler</title>
		<link>https://www.krautgaming.com/35073/platinum-games-bayonetta-fur-die-ps3-war-unser-groster-fehler/?utm_source=krautfeed&amp;utm_medium=feed&amp;utm_campaign=Platinum+Games+%26%238211%3B+Bayonetta+f%C3%BCr+die+PS3+war+unser+gr%C3%B6%C3%9Fter+Fehler</link>
		<comments>https://www.krautgaming.com/35073/platinum-games-bayonetta-fur-die-ps3-war-unser-groster-fehler/#respond</comments>
		<pubDate>Tue, 25 Sep 2012 14:02:47 +0000</pubDate>
		<dc:creator>Dejan Lukovic</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Atsushi Inaba]]></category>
		<category><![CDATA[Bayonetta]]></category>
		<category><![CDATA[Edge]]></category>
		<category><![CDATA[fehler]]></category>
		<category><![CDATA[Platinum Games]]></category>
		<category><![CDATA[Port]]></category>

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		<description><![CDATA[<img width="890" height="363" src="https://www.krautgaming.com/wp-content/uploads/2012/09/Platinum-Games.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" fetchpriority="high" srcset="https://www.krautgaming.com/wp-content/uploads/2012/09/Platinum-Games.jpg 890w, https://www.krautgaming.com/wp-content/uploads/2012/09/Platinum-Games-288x117.jpg 288w, https://www.krautgaming.com/wp-content/uploads/2012/09/Platinum-Games-575x234.jpg 575w, https://www.krautgaming.com/wp-content/uploads/2012/09/Platinum-Games-100x40.jpg 100w, https://www.krautgaming.com/wp-content/uploads/2012/09/Platinum-Games-500x203.jpg 500w" sizes="(max-width: 890px) 100vw, 890px" /><br />Platinum Games gehört noch zu einem dieser Entwickler-Studios, das sich keine groben Fehltritte erlaubte. Spiele wie Bayonetta oder Vanquish wurden von Presse und Community gefeiert und dennoch bezeichnet Produzent Atsushi Inaba den PS3-Port von Bayonetta als den größten Fehler des Studios.

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