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	<title>KrautgamingBeyond: Two Souls - Tipps eines Entwicklers - Krautgaming</title>
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		<title>Beyond: Two Souls &#8211; Tipps eines Entwicklers</title>
		<link>https://www.krautgaming.com/34341/beyond-two-souls-tipps-eines-entwicklers/?utm_source=krautfeed&amp;utm_medium=feed&amp;utm_campaign=Beyond%3A+Two+Souls+%26%238211%3B+Tipps+eines+Entwicklers</link>
		<comments>https://www.krautgaming.com/34341/beyond-two-souls-tipps-eines-entwicklers/#respond</comments>
		<pubDate>Tue, 28 Aug 2012 07:59:11 +0000</pubDate>
		<dc:creator>Marina Hass</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Beyond: Two Souls]]></category>
		<category><![CDATA[David Cage]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[Spielerfahrung]]></category>

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		<description><![CDATA[<img width="1000" height="400" src="https://www.krautgaming.com/wp-content/uploads/2012/08/beyond-two-souls-wallpapers-3-1000x400.jpg" class="attachment-post-thumbnail size-post-thumbnail wp-post-image" alt="" decoding="async" fetchpriority="high" /><br />Dieses Spiel soll etwas ganz Besonderes werden. Etwas Einmaliges. Das betonte nun auch der begeisterte Entwickler David Cage, CEO von Quantic Dream. Er legte den Spielern in einem Interview nahe, das Spiel möglichst nur einmal durchzuspielen, wie auch bei seinem vorherigen Herzstück Heavy Rain.<br /><br /><a href="https://www.krautgaming.com/34341/beyond-two-souls-tipps-eines-entwicklers/?utm_source=krautfeed&amp;utm_medium=feed&amp;utm_campaign=Beyond%3A+Two+Souls+%26%238211%3B+Tipps+eines+Entwicklers">(Mehr lesen...)</a>]]></description>
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