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	<title>KrautgamingPeople Can Fly: &#039;&#039;Das System von Bulletstorm war nie geplant&#039;&#039; - Krautgaming</title>
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		<title>People Can Fly: &#8220;Das System von Bulletstorm war nie geplant&#8220;</title>
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		<pubDate>Thu, 03 Feb 2011 07:10:49 +0000</pubDate>
		<dc:creator>Andreas Leinen</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Epic Games]]></category>
		<category><![CDATA[Interview]]></category>
		<category><![CDATA[People Can Fly]]></category>
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		<description><![CDATA[In einem Interview mit MS Xbox World gab Adrian Chmielarz, seinerseits Creative Director von Bulletstorm bekannt, dass das Belohnungssystem des Spiels nicht wirklich geplant war. <br /><br /><a href="https://www.krautgaming.com/13746/people-can-fly-das-system-von-bulletstorm-war-nie-geplant/?utm_source=krautfeed&amp;utm_medium=feed&amp;utm_campaign=People+Can+Fly%3A+%26%238220%3BDas+System+von+Bulletstorm+war+nie+geplant%26%238220%3B">(Mehr lesen...)</a>]]></description>
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